tradeshow
Multiplayer games and multiuser experiences
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typical trade show installation, Las Vegas 2007
Working with Inhance Digital, I've developed and deployed a number of multiplayer games and multiuser experiences in event environments, typically tradeshows.
Such a system consists of several kiosks (usually touchscreen-driven) and often includes some sort of central display (such as a plasma panel, array, or projection). All these elements are networked to allow the user's activity at each station to be reflected on the central display, or to allow a moderator (in the case of a multiplayer game) to control the action.
Some systems have included cameras and photo printers, taking snapshots of attendees and printing takeaway postcards while displaying a collage of user photos on the central screen.
interactive "holographic" presentation systems
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Intel boothWhile technically not holography, "holographic" panels such as the one shown here create a compelling, three-dimensional experience by combining rear-screen projection on a transparent surface with embedded touchscreen technology.
At Oracle Open World 2008, I did the application development and on-site install/support for this installation in the Intel booth that integrated three such panels, arranged in a triangle. The center of the staging was open and the three panels faced inward. The result was an environment in which a user interacting on one panel could also see beyond the panel to (the reverse of) the opposite panels and finally to the show floor beyond. This allowed participants to interact with the presentation without being closed off from the larger experience around them and gave the installation a very "open" feel.




